Game's Testing
HOW TO PLAYTEST!
So this week's reading task was all about how to playtest and how we approach a story in games. So what we need to look at is what has worked in other story forms, and what is unique to the new story form of games.
So in this reading task i firstly watched a youtube video all about how to play test the video is here :
I then read two articles : seven differnt types of game testing
Computer games are serious buissness and so are there quality :
These articles and video coverd a number of differnt area's of game testing some of the findings i found were,
Story is dialogue
Story doesn't matter
Story is Conflict
Classical story structure:
It's easy and it works.
First, there's a protagonist, a hero.
His or her world is thrown out of order by an inciting incident.
A gap opens up between the hero and an orderly life.
The hero tries the normal, conservative action to overcome the gap. It fails. The world pushes back too hard.
The hero then has to take a risk to overcome the obstacles that are pushing back.
Then there is a reversal. Something new happens, or the hero learns something she didn't know before, and the world is out of whack again. A second gap has opened up.
The hero has to take a greater risk to overcome the second gap.
After overcoming the second gap, there is another reversal, opening a third gap.
The hero has to take the greatest risk of all to overcome this gap and get to that object of desire, which is usually an orderly life.
Character, and why it matters to games
principle of antagonism : This is when any good story the hero wll feel the pressure to bring out tese choices.
Types of conflict and types of story
Internal conflict happens most naturally in novels.
Interpersonal conflict happens most naturally in plays, and in soap operas.
External conflict happens most naturally in movies, and in games.
Empathy, and the big protagonist flip
creaters and writers have been trying to create heroes that the viewers can feel emotion of empathy for to feel there pain or hurt or adrednilin and cheer them on.
Games and Narrative
Four types :
Personal
Social
Cultural
Economic
interrelated
degrees of scale. The interface is a critical location for narrativity, plot progression,
and expression of character.
Narrative emotion is situated in the game characters, developed in the plot
progression, and reflected within the interface.
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